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Factorio latest version no railroad turns new release
Factorio latest version no railroad turns new release










factorio latest version no railroad turns new release

Zourin wrote:Only real problems I have with trains are that, for one, there's never enough practical space nearby to run them. You can't have a train wait at a station until one or more wagons are filled.

factorio latest version no railroad turns new release

You can't put in just one stack of regular engines and three stacks of electric in an outbound wagon. You can't, say, have a wagon that you can put only one stack each of steel, gears, pipe, and circuits. That's a massive space investment to build no matter the scale of the refinery itself. you need a six wagon car coming in and six more for the out going. It needs to export empty barrels, plastic, sulfur, fuel, regular engines, and electric engines.

FACTORIO LATEST VERSION NO RAILROAD TURNS NEW RELEASE FULL

a refinery needs steel, gears, pipe, circuits, coal, and incoming full barrels. I would *love* to multitask train wagons so that I can move just a couple of stacks on the same wagon and have it communicate with local logistics.Įg. You're limited exclusively to one good per wagon, lest you invoke a chokeout scenario. You can't have a train parked at, say, a remote pumpjack site until a cargo wagon is full. The other thing that rubs me is that there's no logistic support for wagons other than smart filters, and the trains themselves are not aware of their own loads. I have to either dig through forests or route around lakes, or find someplace to even build what amounts to a fairly large, long stations to handle all the incomings and outgoings. Only real problems I have with trains are that, for one, there's never enough practical space nearby to run them. I had even taken care to remove chests/inserters that I thought were too close to the edge of one car/start of the next, but apparently I didn't do well enough, and yeah, the train did not stop consistantly at the same point in order to prevent this mis-loadingįunniest thing I did in my last game: trying to set up a second train before putting in rail switches.my first train came in while I was setting up and literally just ran through my second train, totally destroying it. Car 4 in my setup had copper, but ended up with some stone mixed in, which normally goes in car 5.then I end up with stone on my copper ore line, leading to the. I mean, I set up the train station with loading zone, making sure my chests/inserters deliver to the right cargo cars, and then the train stops just slightly short, or long, and I have inserters delivering to the wrong car. Ssilk I don't see why they stop at different places? What do you mean? there are some general rules with signaling. All types of single-rail traffic is complicated. Cannot recommend that, or only for special cases. Setups with belts for filling/emptying are. Very well working are setups with logistic bots as train station. What's important from documentation side:

factorio latest version no railroad turns new release

Train stops, where train runs through and do not stop, just for routing them. (not important and takes more time to find good working solutions) Some predefined blueprints for train-station designs Seeing, how the wagons stands at train stops, I can choose a train (from the list of trains) and it displays a ghosted train with lines which inserter would fill in which wagon/loco, so that I can place the chests etc. A warning, if automated trains don't move anymore (blocked, no path etc.) (not important) A working version of "I make many train stops with the same name", to be able to make working routes with high traffic. I can predefine a route and choose the trains, which should support it. I can give the trains different names and (!) color or something, which makes me see, which route a train runs. I mean something like a "train network", where every train is registered and can immediately be changed at every time, even if the train is not reachable. (not so important) A S-Curve, to switch one track-width. This is really fun and I think this needs to be better supported. Placing rails while driving in the train. Something like every railroad-game works. They magically get places, even if you are not in reach. I don't see why they stop at different places? What do you mean?Īnd yes, I see the following points as important for v0.10 or v0.11 (if not stated other):












Factorio latest version no railroad turns new release